TY - BOOK AU - Foley,James D. TI - Introduction to computer graphics SN - 0201609215 AV - T385 .I538 1994 U1 - 006.6 PY - 1994/// CY - Reading, Mass. PB - Addison-Wesley KW - Computer graphics N1 - Includes bibliographical references (p. 527-543) and index; TOC; 1 Introduction 2 Programming in the Simple Raster Graphics Package (SRGP) 3 Basic Raster Graphics Algorithms for Drawing 2D Primitives 4 Graphics Hardware 4.1 Hardcopy Technologies 4.2 Display Technologies 4.3 Raster-Scan Display Systems 4.4 The Video Controller 4.5 Random-Scan Display Processor 4.6 Input Devices for Operator Interaction 4.7 Image Scanners Exercises 5 Geometrical Transformations 6 Viewing in 3D 7 Object Hierarchy and Simple PHIGS (SPHIGS) 8 Input Devices, Interaction Techniques, and Interaction Tasks 8.1 Interaction Hardware 8.2 Basic Interaction Tasks 8.3 Composite Interaction Tasks Exercises 9 Dialogue Design 9.1 The Form and Content of User-Computer Dialogues 9.2 User-Interface Styles 9.3 Important Design Considerations 9.4 Modes and Syntax 9.5 Visual Design 9.6 The Design Methodology Exercises 10 User Interface Software 10.1 Basic Interaction-Handling Models 10.2 Window-Management Systems 10.3 Output Handling in Window Systems 10.4 Input Handling in Window Systems 10.5 Interaction-Technique Toolkits 10.6 User-Interface Management Systems Exercises 11 Representing Curves and Surfaces 12 Solid Modeling 13 Achromatic and Colored Light 14 The Quest for Visual Realism 15 Visible-Surface Determination 16 Illumination and Shading 17 Image Manipulation and Storage 18 Advanced Raster Graphics Architecture 19 Advanced Geometric and Raster Algorithms 20 Advanced Modeling Techniques 21 Animation Appendix: Mathematics for Computer Graphics; CSE UR - http://www.worldcat.org/title/introduction-to-computer-graphics/oclc/27727850&referer=brief_results UR - http://lib.ewubd.edu/ebook/4722 ER -