TY - BOOK AU - Foley,James D. TI - Computer graphics: principles and practice SN - 0201848406 AV - T385 .C5735 1995 U1 - 006.6 22 PY - 1995/// CY - Reading, Mass. PB - Addison-Wesley KW - Computer graphics N1 - Includes bibliographical references (p. 1113-1151) and index; Introduction -- Programming in the Simple Raster Graphics Package (SRGP) -- Basic raster graphics algorithms for drawing 2D primitives -- Graphics hardware -- Geometrical transformations -- Viewing in 3D -- Object hierarchy and Simple PHIGS (SPHIGS) -- Input devices, interaction techniques, and interaction tasks -- Dialogue design -- User interface software -- Representing curves and surfaces -- Solid modeling -- Achromatic and colored light -- The quest for visual realism -- Visible-surface determination -- Illumination and shading -- Image manipulation and storage -- Advanced raster graphics architecture -- Advanced geometric and raster algorithms -- Advanced modeling techniques -- Animation -- Appendix: mathematics for computer graphics; CSE N2 - A comprehensive book on computer graphics, with examples in the C programming language. Providing a combination of concepts and practical applications, this book contains algorithms in 2D and 3D graphics for easy implementation, including a close look at the special cases. Over 100 full-color plates and over 700 figures illustrate the techniques UR - http://www.worldcat.org/title/computer-graphics-principles-and-practice/oclc/32237630&referer=brief_results ER -