02951nam a2200337 a 45000010005000000030009000050050017000140080041000310200015000720200015000870200018001020350020001200400028001400410008001680820022001761000019001982450129002172500012003462600058003583000034004165000129004505040051005795051615006305260008022456500047022536500027023006500021023276500019023488560193023678560053025601385BD-DhEWU20180211124259.0970721s2002 ii a g b 001 0 eng d a0130925691 a8178085496 a9780130925695 a(OCoLC)47240688 aBD-DhEWUbengcBD-DhEWU aeng04a005.117bLAA 20021 aLarman, Craig.10aApplying UML and patterns :ban introduction to object-oriented analysis and design and the unified process /cCraig Larman. a2nd ed. aUpper Saddle River, N.J. :bPrentice Hall PTR,c2002. axxi, 627 p. :bill. ;c26 cm. aOnline version: Larman, Craig. Applying UML and patterns. Upper Saddle River, NJ : Prentice Hall PTR, c2002 (OCoLC)603966505 aIncludes bibliographical references and index. tTOCaObject-oriented analysis and design -- Iterative development and the unified process -- Case study: the NextGen POS system -- Inception -- Understanding requirements -- Use-Case Model: writing requirements in context --Identifying other requirements -- From inception to elaboration -- Use-case model: drawing system sequence diagrams -- Domain model: visualizing concepts -- Domain model: adding associations -- domain model: adding attributes -- Use-case model: adding detail with operation contracts -- From requirements to design in this iteration -- Interaction diagram notation -- GRASP: designing objects with responsibilities -- Design model: use-case realizations with GRASP patterns -- Design model: determining visibility -- Design model: creating design class diagrams -- Implementation model: mapping designs to code -- Iteration 2 and its requirements -- GRASP: More patterns for assigning responsibilities -- Designing use-case realizations with GoF design patterns -- Iteration 3 and its requirements -- Relating use cases -- Modeling generalization -- Refining the domain model -- Adding new SSDs and contracts -- Modeling behavior in statechart diagrams -- Designing the logical architecture with patterns -- Organizaing the design and implementation model packages -- Introduction to architectural analysis and the SAD -- Designing more use-case realizations with objects and patterns -- Designing a persistence framework with patterns -- On drawing and tools -- Introduction to iterative planning and project issues -- Comments on iterative development and the UP -- More UML notation. aCSE 0aObject-oriented methods (Computer science) 0aUML (Computer science) 0aSystem analysis. 0aSystem design.423WorldCat detailsuhttp://www.worldcat.org/title/applying-uml-and-patterns-an-introduction-to-object-oriented-analysis-and-design-and-the-unified-process/oclc/47240688&referer=brief_results423E-book Fulltextuhttp://lib.ewubd.edu/ebook/1385