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Learn human-computer interaction : solve human problems and focus on rapid prototyping and validating solutions through user testing / Christopher Reid Becker.

By: Becker, Christopher ReidMaterial type: TextTextLanguage: English Publication details: Birmingham : PACKT Publishing Limited, 2020. Description: vi, 308 p. : ill. ; 24 cmSubject(s): Human-computer interaction | Software prototypingDDC classification: 004.019 Online resources: WorldCat detials
Contents:
Table of contents Cover -- Title Page -- Copyright and Credits -- Dedication -- Contributors -- About Packt -- Table of Contents -- Preface -- Section 1 -- Learn Human-Computer Interaction -- Chapter 1: Introducing HCI and UX Design -- Prologue -- HCI challenges -- Introducing HCI and UX design -- Challenge 1 - Capturing conceptual relationships -- binary and beyond -- Following the leader -- HCI pioneers -- Operating in the HCI sandbox -- Why HCI? -- Documenting HCI jargon -- Challenge 2 - Highlighting and collecting all HCI jargon -- Exploring HCI jargon and their acronyms -- Exploring the history of computers
Accessibility factor -- Time-on-task factor -- The holy trinity (mirepoix) of HCI -- Some HCI professions -- Challenge 6 -- Profession of interest -- Challenge 7 -- Software naming and shaming -- Challenge 8 -- Human needs identification table -- Case 1 -- the crosswalk -- Challenge 9 -- Observing humans and technology -- How software shapes its users -- How HCI is standing on the shoulders of giants -- HCI principles are rooted in humans, technology, culture, and data -- User research -- gathering data on humans -- Iterative solutions and agile development -- Summary
Chapter 3: Interface Design Values -- Solving a problem with computer software -- Positive software example -- the alarm -- Negative software example -- text messaging -- Using computer software to build software -- Text editors -- Challenge 10 -- Technology coding challenge -- Human-centered software origins -- Design and development tools -- HCI design roles -- Code, roles, and tools -- Coding -- markup syntax and object-oriented syntax -- Hypertext markup language -- Cascading style sheets -- Object-oriented programming -- Continually better software -- Summary
Section 2 -- How to Build Human-Centered Software -- Chapter 4: Human-Centered Thinking -- Understanding the HCI designer's role -- Challenge 11 -- User research -- a design mindmap -- Challenge 12 -- Product and software inspiration -- Challenge 13 -- First computer experience -- The long tail of software design -- The short tail of software design -- Considering the developer's role in software design -- Challenge 14 -- A 2x2 matrix -- your code experience -- Using agile development cycles -- The waterfall design and development process -- Design thinking, agile design, and the development process
Summary: HCI is a field of study that involves researching, designing, and developing software solutions that solve human problems. With this book, you will learn how to build and deploy a software prototype that will allow you to test and iterate your human-centered solution.
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode Item holds
Text Text Dr. S. R. Lasker Library, EWU
Reserve Section
Non-fiction 004.019 BEL 2020 (Browse shelf(Opens below)) C-1 Not For Loan 31008
Text Text Dr. S. R. Lasker Library, EWU
Circulation Section
Non-fiction 004.019 BEL 2020 (Browse shelf(Opens below)) C-2 Available 31009
Text Text Dr. S. R. Lasker Library, EWU
Circulation Section
Non-fiction 004.019 BEL 2020 (Browse shelf(Opens below)) C-3 Available 31010
Text Text Dr. S. R. Lasker Library, EWU
Circulation Section
Non-fiction 004.019 BEL 2020 (Browse shelf(Opens below)) C-4 Available 31011
Text Text Dr. S. R. Lasker Library, EWU
Circulation Section
Non-fiction 004.019 BEL 2020 (Browse shelf(Opens below)) C-5 Available 31012
Total holds: 0

Includes bibliographical references.

Table of contents Cover -- Title Page -- Copyright and Credits -- Dedication -- Contributors -- About Packt -- Table of Contents -- Preface -- Section 1 -- Learn Human-Computer Interaction -- Chapter 1: Introducing HCI and UX Design -- Prologue -- HCI challenges -- Introducing HCI and UX design -- Challenge 1 - Capturing conceptual relationships -- binary and beyond -- Following the leader -- HCI pioneers -- Operating in the HCI sandbox -- Why HCI? -- Documenting HCI jargon -- Challenge 2 - Highlighting and collecting all HCI jargon -- Exploring HCI jargon and their acronyms -- Exploring the history of computers

Accessibility factor -- Time-on-task factor -- The holy trinity (mirepoix) of HCI -- Some HCI professions -- Challenge 6 -- Profession of interest -- Challenge 7 -- Software naming and shaming -- Challenge 8 -- Human needs identification table -- Case 1 -- the crosswalk -- Challenge 9 -- Observing humans and technology -- How software shapes its users -- How HCI is standing on the shoulders of giants -- HCI principles are rooted in humans, technology, culture, and data -- User research -- gathering data on humans -- Iterative solutions and agile development -- Summary

Chapter 3: Interface Design Values -- Solving a problem with computer software -- Positive software example -- the alarm -- Negative software example -- text messaging -- Using computer software to build software -- Text editors -- Challenge 10 -- Technology coding challenge -- Human-centered software origins -- Design and development tools -- HCI design roles -- Code, roles, and tools -- Coding -- markup syntax and object-oriented syntax -- Hypertext markup language -- Cascading style sheets -- Object-oriented programming -- Continually better software -- Summary

Section 2 -- How to Build Human-Centered Software -- Chapter 4: Human-Centered Thinking -- Understanding the HCI designer's role -- Challenge 11 -- User research -- a design mindmap -- Challenge 12 -- Product and software inspiration -- Challenge 13 -- First computer experience -- The long tail of software design -- The short tail of software design -- Considering the developer's role in software design -- Challenge 14 -- A 2x2 matrix -- your code experience -- Using agile development cycles -- The waterfall design and development process -- Design thinking, agile design, and the development process

HCI is a field of study that involves researching, designing, and developing software solutions that solve human problems. With this book, you will learn how to build and deploy a software prototype that will allow you to test and iterate your human-centered solution.

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