Learn human-computer interaction : solve human problems and focus on rapid prototyping and validating solutions through user testing / Christopher Reid Becker.
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Dr. S. R. Lasker Library, EWU Reserve Section | Non-fiction | 004.019 BEL 2020 (Browse shelf(Opens below)) | C-1 | Not For Loan | 31008 | ||
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Dr. S. R. Lasker Library, EWU Circulation Section | Non-fiction | 004.019 BEL 2020 (Browse shelf(Opens below)) | C-2 | Available | 31009 | ||
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Dr. S. R. Lasker Library, EWU Circulation Section | Non-fiction | 004.019 BEL 2020 (Browse shelf(Opens below)) | C-3 | Available | 31010 | ||
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Dr. S. R. Lasker Library, EWU Circulation Section | Non-fiction | 004.019 BEL 2020 (Browse shelf(Opens below)) | C-4 | Available | 31011 | ||
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Dr. S. R. Lasker Library, EWU Circulation Section | Non-fiction | 004.019 BEL 2020 (Browse shelf(Opens below)) | C-5 | Available | 31012 |
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004.0151 PRG 2002 Getting started with MATLAB : | 004.0151 PRG 2006 Getting started with MATLAB 7 / | 004.0151 PRG 2006 Getting started with MATLAB 7 / | 004.019 BEL 2020 Learn human-computer interaction : solve human problems and focus on rapid prototyping and validating solutions through user testing / | 004.019 HUM 2002 Human-computer interaction in the new millennium / | 004.019 HUM 2002 Human-computer interaction in the new millennium / | 004.019 HUM 2004 Human-computer interaction / |
Includes bibliographical references.
Table of contents Cover -- Title Page -- Copyright and Credits -- Dedication -- Contributors -- About Packt -- Table of Contents -- Preface -- Section 1 -- Learn Human-Computer Interaction -- Chapter 1: Introducing HCI and UX Design -- Prologue -- HCI challenges -- Introducing HCI and UX design -- Challenge 1 - Capturing conceptual relationships -- binary and beyond -- Following the leader -- HCI pioneers -- Operating in the HCI sandbox -- Why HCI? -- Documenting HCI jargon -- Challenge 2 - Highlighting and collecting all HCI jargon -- Exploring HCI jargon and their acronyms -- Exploring the history of computers
Accessibility factor -- Time-on-task factor -- The holy trinity (mirepoix) of HCI -- Some HCI professions -- Challenge 6 -- Profession of interest -- Challenge 7 -- Software naming and shaming -- Challenge 8 -- Human needs identification table -- Case 1 -- the crosswalk -- Challenge 9 -- Observing humans and technology -- How software shapes its users -- How HCI is standing on the shoulders of giants -- HCI principles are rooted in humans, technology, culture, and data -- User research -- gathering data on humans -- Iterative solutions and agile development -- Summary
Chapter 3: Interface Design Values -- Solving a problem with computer software -- Positive software example -- the alarm -- Negative software example -- text messaging -- Using computer software to build software -- Text editors -- Challenge 10 -- Technology coding challenge -- Human-centered software origins -- Design and development tools -- HCI design roles -- Code, roles, and tools -- Coding -- markup syntax and object-oriented syntax -- Hypertext markup language -- Cascading style sheets -- Object-oriented programming -- Continually better software -- Summary
Section 2 -- How to Build Human-Centered Software -- Chapter 4: Human-Centered Thinking -- Understanding the HCI designer's role -- Challenge 11 -- User research -- a design mindmap -- Challenge 12 -- Product and software inspiration -- Challenge 13 -- First computer experience -- The long tail of software design -- The short tail of software design -- Considering the developer's role in software design -- Challenge 14 -- A 2x2 matrix -- your code experience -- Using agile development cycles -- The waterfall design and development process -- Design thinking, agile design, and the development process
HCI is a field of study that involves researching, designing, and developing software solutions that solve human problems. With this book, you will learn how to build and deploy a software prototype that will allow you to test and iterate your human-centered solution.
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