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Introduction to Java programming / Y. Daniel Liang.

By: Liang, Y. DanielMaterial type: TextTextLanguage: English Publication details: Upper Saddle River, N.J. : Prentice Hall, c2001. ; New Delhi : Prentice Hall, c2001. Edition: 3rd edDescription: xxv, 787 p. : ill. (some col.) ; 26 cm. +ISBN: 013031997X; 9780130319975Subject(s): Java (Computer program language)DDC classification: 005.133 Java LOC classification: QA76.73.J38 | L52 2001Online resources: WorldCat details
Contents:
Pt. I. Fundamentals of Programming. Ch. 1. Introduction to Java. Ch. 2. Primitive Data Types and Operations. Ch. 3. Control Statements. Ch. 4. Methods -- Pt. II. Object-Oriented Programming. Ch. 5. Programming with Objects and Classes. Ch. 6. Class Inheritance. Ch. 7. Arrays and Vectors -- Pt. III. Graphics Programming. Ch. 8. Getting Started with Graphics Programming. Ch. 9. Creating User Interfaces. Ch. 10. Applets and Advanced Graphics -- Pt. IV. Developing Comprehensive Projects. Ch. 11. Exception Handling. Ch. 12. Internationalization. Ch. 13. Multithreading. Ch. 14. Multimedia. Ch. 15. Input and Output. Ch. 16. Networking -- App. A. Java Keywords -- App. B. The ASCII Character Set -- App. C. Operator Precedence Chart -- App. D. Java Modifiers -- App. E. Number Systems -- App. F. An HTML Tutorial -- App. G. UML Graphical Notations -- App. H. Packages -- App. I. A JBuilder 3.5 Tutorial. TOC
List(s) this item appears in: CSE110: Object Oriented Programming (Java)
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode Item holds
Text Text Dr. S. R. Lasker Library, EWU
Reserve Section
Non-fiction 005.133Java LII 2001 (Browse shelf(Opens below)) C-1 Not For Loan 20156
Total holds: 0

Online version:
Liang, Y. Daniel.
Introduction to Java programming.
Upper Saddle River, N.J. : Prentice Hall, c2001
(OCoLC)765772378

Includes index.

Pt. I. Fundamentals of Programming. Ch. 1. Introduction to Java. Ch. 2. Primitive Data Types and Operations. Ch. 3. Control Statements. Ch. 4. Methods --
Pt. II. Object-Oriented Programming. Ch. 5. Programming with Objects and Classes. Ch. 6. Class Inheritance. Ch. 7. Arrays and Vectors --
Pt. III. Graphics Programming. Ch. 8. Getting Started with Graphics Programming. Ch. 9. Creating User Interfaces. Ch. 10. Applets and Advanced Graphics --
Pt. IV. Developing Comprehensive Projects. Ch. 11. Exception Handling. Ch. 12. Internationalization. Ch. 13. Multithreading. Ch. 14. Multimedia. Ch. 15. Input and Output. Ch. 16. Networking --
App. A. Java Keywords --
App. B. The ASCII Character Set --
App. C. Operator Precedence Chart --
App. D. Java Modifiers --
App. E. Number Systems --
App. F. An HTML Tutorial --
App. G. UML Graphical Notations --
App. H. Packages --
App. I. A JBuilder 3.5 Tutorial. TOC

CSE

Shaharima Parvin

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