Introduction to computer graphics /
Foley, James D., 1942-
Introduction to computer graphics / James D. Foley ... [et al.]. - Reading, Mass. : Addison-Wesley, c1994. - xxviii, 559 p., [20] p. of plates : ill. (some col.) ; 24 cm.
Includes bibliographical references (p. 527-543) and index.
1 Introduction 2 Programming in the Simple Raster Graphics Package (SRGP) 3 Basic Raster Graphics Algorithms for Drawing 2D Primitives 4 Graphics Hardware 4.1 Hardcopy Technologies 4.2 Display Technologies 4.3 Raster-Scan Display Systems 4.4 The Video Controller 4.5 Random-Scan Display Processor 4.6 Input Devices for Operator Interaction 4.7 Image Scanners Exercises 5 Geometrical Transformations 6 Viewing in 3D 7 Object Hierarchy and Simple PHIGS (SPHIGS) 8 Input Devices, Interaction Techniques, and Interaction Tasks 8.1 Interaction Hardware 8.2 Basic Interaction Tasks 8.3 Composite Interaction Tasks Exercises 9 Dialogue Design 9.1 The Form and Content of User-Computer Dialogues 9.2 User-Interface Styles 9.3 Important Design Considerations 9.4 Modes and Syntax 9.5 Visual Design 9.6 The Design Methodology Exercises 10 User Interface Software 10.1 Basic Interaction-Handling Models 10.2 Window-Management Systems 10.3 Output Handling in Window Systems 10.4 Input Handling in Window Systems 10.5 Interaction-Technique Toolkits 10.6 User-Interface Management Systems Exercises 11 Representing Curves and Surfaces 12 Solid Modeling 13 Achromatic and Colored Light 14 The Quest for Visual Realism 15 Visible-Surface Determination 16 Illumination and Shading 17 Image Manipulation and Storage 18 Advanced Raster Graphics Architecture 19 Advanced Geometric and Raster Algorithms 20 Advanced Modeling Techniques 21 Animation Appendix: Mathematics for Computer Graphics TOC
0201609215 9780201609219
93016677
Computer graphics.
T385 / .I538 1994
006.6 / INT 1994
Introduction to computer graphics / James D. Foley ... [et al.]. - Reading, Mass. : Addison-Wesley, c1994. - xxviii, 559 p., [20] p. of plates : ill. (some col.) ; 24 cm.
Includes bibliographical references (p. 527-543) and index.
1 Introduction 2 Programming in the Simple Raster Graphics Package (SRGP) 3 Basic Raster Graphics Algorithms for Drawing 2D Primitives 4 Graphics Hardware 4.1 Hardcopy Technologies 4.2 Display Technologies 4.3 Raster-Scan Display Systems 4.4 The Video Controller 4.5 Random-Scan Display Processor 4.6 Input Devices for Operator Interaction 4.7 Image Scanners Exercises 5 Geometrical Transformations 6 Viewing in 3D 7 Object Hierarchy and Simple PHIGS (SPHIGS) 8 Input Devices, Interaction Techniques, and Interaction Tasks 8.1 Interaction Hardware 8.2 Basic Interaction Tasks 8.3 Composite Interaction Tasks Exercises 9 Dialogue Design 9.1 The Form and Content of User-Computer Dialogues 9.2 User-Interface Styles 9.3 Important Design Considerations 9.4 Modes and Syntax 9.5 Visual Design 9.6 The Design Methodology Exercises 10 User Interface Software 10.1 Basic Interaction-Handling Models 10.2 Window-Management Systems 10.3 Output Handling in Window Systems 10.4 Input Handling in Window Systems 10.5 Interaction-Technique Toolkits 10.6 User-Interface Management Systems Exercises 11 Representing Curves and Surfaces 12 Solid Modeling 13 Achromatic and Colored Light 14 The Quest for Visual Realism 15 Visible-Surface Determination 16 Illumination and Shading 17 Image Manipulation and Storage 18 Advanced Raster Graphics Architecture 19 Advanced Geometric and Raster Algorithms 20 Advanced Modeling Techniques 21 Animation Appendix: Mathematics for Computer Graphics TOC
0201609215 9780201609219
93016677
Computer graphics.
T385 / .I538 1994
006.6 / INT 1994