Computer graphics :
Computer graphics : principles and practice /
James D. Foley ... [et al.].
- 2nd ed. in C.
- Reading, Mass. : Addison-Wesley, 1995. New Delhi : Pearson Education ; 2003.
- xxiii, 1174 p., [36] p. of plates : ill. (some col.) ; 24 cm.
- Addison-Wesley systems programming series. .
Includes bibliographical references (p. 1113-1151) and index.
Introduction --
Programming in the Simple Raster Graphics Package (SRGP) --
Basic raster graphics algorithms for drawing 2D primitives --
Graphics hardware --
Geometrical transformations --
Viewing in 3D --
Object hierarchy and Simple PHIGS (SPHIGS) --
Input devices, interaction techniques, and interaction tasks --
Dialogue design --
User interface software --
Representing curves and surfaces --
Solid modeling --
Achromatic and colored light --
The quest for visual realism --
Visible-surface determination --
Illumination and shading --
Image manipulation and storage --
Advanced raster graphics architecture --
Advanced geometric and raster algorithms --
Advanced modeling techniques --
Animation --
Appendix: mathematics for computer graphics.
A comprehensive book on computer graphics, with examples in the C programming language. Providing a combination of concepts and practical applications, this book contains algorithms in 2D and 3D graphics for easy implementation, including a close look at the special cases. Over 100 full-color plates and over 700 figures illustrate the techniques.
0201848406 9780201121100 0201121107 9780201848403
95013631
Computer graphics.
T385 / .C5735 1995
006.6 / COM 1996
Includes bibliographical references (p. 1113-1151) and index.
Introduction --
Programming in the Simple Raster Graphics Package (SRGP) --
Basic raster graphics algorithms for drawing 2D primitives --
Graphics hardware --
Geometrical transformations --
Viewing in 3D --
Object hierarchy and Simple PHIGS (SPHIGS) --
Input devices, interaction techniques, and interaction tasks --
Dialogue design --
User interface software --
Representing curves and surfaces --
Solid modeling --
Achromatic and colored light --
The quest for visual realism --
Visible-surface determination --
Illumination and shading --
Image manipulation and storage --
Advanced raster graphics architecture --
Advanced geometric and raster algorithms --
Advanced modeling techniques --
Animation --
Appendix: mathematics for computer graphics.
A comprehensive book on computer graphics, with examples in the C programming language. Providing a combination of concepts and practical applications, this book contains algorithms in 2D and 3D graphics for easy implementation, including a close look at the special cases. Over 100 full-color plates and over 700 figures illustrate the techniques.
0201848406 9780201121100 0201121107 9780201848403
95013631
Computer graphics.
T385 / .C5735 1995
006.6 / COM 1996